Friday, 28 June 2013

Heres a WIP that I'm working on at the moment over Summer. Just another still life, but I'm trying to do a better job on this one than I did on my Digital Imaging Techniques assignment at University this year. Working on my subsurface shaders and Mari texturing. Straight out of Maya render at the moment. No compositing at the moment. 

 




Wednesday, 12 June 2013

Just completed my 'specialist' project for my 2nd year at Bournemouth. I finally got to have a go at producing a Neil Roberts style painting (i.e. mostly rendered 3D assets painted over in Photoshop with a matte painting background). This was a really interesting project and took me a lot of hard work to produce. The workflow involved modelling an organic base mesh in maya and zbrush, then rigging it so that it was poseable. After rigging I modeled the armour in Maya, parenting it to the joints so that it would follow them. Then I used multiple duplicates of the model, posed them and positioned them into my composition (the composition was decided from researching traditional war paintings). Then following some basic hypershade texturing and lighting it was rendered out using mental ray, and painted over in photoshop. There is also a video breakdown of the photoshop workflow below. Considering this is my first attempt at this workflow I am very happy with the results (about 3 weeks work including write up):

 Image:

Breakdown:

Friday, 31 May 2013

Yay I got a "Highly Commended" result on CGStudent awards alongside my course mates Michal Rutkowski and Daniel Jack! http://www.cgstudentawards.com/winners/highly-commended

Monday, 15 April 2013

I've updated my student reel for this year in preparation to enter BFX with a strong team of 2nd year BU students! I'm also considering submitting it to the CG Student Awards in just under a month. Whilst there is no way it will win, its always good to get involved and get noticed. Plus a couple of free months of Digital Tutors is always a good thing.

Friday, 12 April 2013

Quick update. Heres a short animation project for Uni, called "Sissy Gun". The audio clip is taken from "The Three Amigos". This was done in about 5 days. The rig used is the Morpheus rig by Josh Burton which can be found here: http://www.joshburton.com/projects/morpheus.asp. I created all the other assets in a futile attempt to putting off doing the actual animation!

Friday, 1 March 2013

Well my second year group project is finally finished. It was one hell of a bumpy ride and about 2 weeks from the deadline it was looking like it may end up a disaster, but we pulled it round and I think we did a great job in the end! 

I directed (also did the majority of pre-production, modelling, sculpting, rigging, dynamics, the tree texture and compositing). Martin Rossi did the animation and sounds, Stoyan Stoyanov did the technical wizardry that went into the tree falling plus all lighting and rendering. Barbara Dobosova did the majority of textures, weight painting, and was a big help in pre-production.  

Production time was 4 months



Wednesday, 2 January 2013

I've had to learn rigging for my group projects character. I found it pretty therapeutic, that is until I tried to learn facial rigging. This was pretty much my emotional state for the whole affair!


In all seriousness though I actually really enjoyed learning rigging and have a new found respect for those who do this professionally! Big shout out to awesome Bournemouth tutor (and 3d Artist "rigging / animation superhero") Jahirul Amin, whose tutorials / classes greatly helped with this! Ill put a video up of the rig once its fully weight painted.